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Intramural Multi-Sport Dodgeball Rules


Multi-Sport Dodgeball Rules

Part A: Conestoga Recreation Governing Rules

 

  1. Every participant, player, captain, referee, and staff will all have an active part in ensuring that the guidelines list here as well as the code of conduct are upheld.

 

  1. Dodgeball is governed by the policies and rules set forth here and in the General Handbook.

 

  1. All official’s decisions are final for all decisions regarding gameplay. Any verbal or physical abuse will result in automatic removal from the tournament.

 

  1. Any player, official, participant, or spectator found in possession of alcohol or any illegal drugs before, during and/or after scheduled Intramural game times will immediately be suspended for the remainder of the tournament. This includes but is not limited to the dressing room, hallways, and parking lots of which all areas are considered public, community space.

 

Part B: Team Captain

 

  1. The team captain must be familiar with all rules and guidelines, and inform players of all rules and conduct expectations.

  2. Each team must identify their team captain at the beginning of each game. If the captain is not present, the team will nominate a player to be acting captain for that game. This person will take on all duties and responsibilities as the actual captain. This person will be identified as the acting captains on the score sheet.

  3. It is the team captain's duty to know his/her duties and responsibilities before the game begins.

  4. Only the captain should be speaking with the referees during the game time. Players who wish to discuss any issue with a referee must ask the captain to speak on their behalf.

  5. Any concerns that a captain may have regarding officiating should contact the sports convener in a timely and respectful manner.

 

Part C: The Teams

 

  1. All players must be full-time Doon/Cambridge campus students with valid student cards. Participants must be on a team roster and only play for one team. If a player plays on an additional team the team will be awarded a default. All participants require student cards to gain entry into the gym.

  2. A team will play with 6 members and must have a minimum number of 4 total players. If at any time a team has less than 4 players for a game (eg. Due to penalties. Ejection, etc.), the game is a forfeit. If any team member is in doubt of their eligibility, they should speak with their team captain, the Convener or the Recreation and Fitness Coordinator.

  3. Dodgeball is a Co-ed sport, though it is not mandatory.

  4. If a team cannot attend a game, they must give at least a minimum of three days notice to the league convener.

 

Part D: Equipment

  1. All Players must wear indoor, gym shoes and proper gym attire. No jeans or pants/shorts with zippers. No outdoor shoes, boots, dress shoes, bare feet, sandals or anything similar.

  2. No jewelry (unless properly taped down), non-elastic headbands, or hard support braces are allowed during game time. Captains will be warned at the beginning of the game to have all their players remove such items. During the game, players found to still be wearing such items will be asked to leave play until it is removed. A constant violation during the game will result in a technical foul.

  3. Gym bags, shoes, and other clothing or items must be kept out of the playing area for the safety of all participants.

 

Part E: General Game Rules

 

  1. Time: Each round will conclude after a maximum of 5 minutes at which point the team with the most players remaining wins that game. Matches will be 15 minutes or 3 rounds, whichever comes first. Teams will play games within the allotted time. If a match ends before the 15 minutes have finished, teams can still play but the score is not recorded.

  2. One point is awarded per game win. The winner is the team who wins the most games.

  3. Initial Rush: To begin the game, the 5 balls are placed along the center court line. Players may approach and retrieve any or all of the ball which must be brought back to the initial attack line. If a player does not have the ball past the initial attack line, then the player is out.

  4. Live Ball: A ball that has been thrown and not touched any inanimate object (within the play of a single game), including floor/ground, official, wall, ceiling, fixtures, etc.

  5. All balls on the court are in play, though not necessarily live.

  6. Out: A player will be considered out when:

    1. Contacted by a live ball at or below the shoulders

    2. A live ball that has been thrown is caught by an opponent

    3. A player holds on to the ball longer than 5 seconds

  7. Catch: If a player catches a live ball thrown by an opponent, the opponent is out and a player who was out may rejoin the team of the player who caught the ball. (Note: as long as the ball does not hit an inanimate object, the ball can still be caught for an out. Save your teammates!)

 

Part F: Fouls

 

  1. Head Shot: No head-shots will be allowed. A head-shot is defined as direct contact to a player’s head. If at the discretion of the official, a head-shot is deemed intentional, the player will be given a warning. If it happens again, the player will be asked to leave the gym. If the player used his/her head to intentionally block the ball, the player will be out. If a player ducks to avoid the ball and is hit in the head, the player will still be out.

  2. Any Player receiving a fighting penalty will be suspended from the tournament.

 

  1. Good sportsmanship must be followed. Players showing poor sportsmanship may be asked to leave the gym.

 

  1. Any player playing under the influence of alcohol or illegal drugs WILL be immediately suspended from the tournament.

 

  1. Fighting in any form will result in a default and the offending captain(s) and team(s) will be subject to removal from the tournament.